For example, one law bans color magic a major hindrance for a magic lover. As the game progresses, two and three laws become a standard and can restrict you. At the start of the game, only one law has to be followed for each battle. In every “engagement,” a judge arrives to oversee combat and enforce the “laws”. One integral plot point and particularly annoying feature in FFTA is the laws system. This customization factor increases immersion by a very high degree, as you are playing in a world you constructed yourself while playing the game and no two worlds will likely ever be completely alike! Want to surround the Moogle town with Dragon-filled caves? Sure, just never go to their town if you don’t have to! Want to surround the Palace, center of laws in the land, with “Jagds,” the lawless towns? Sure, and it won’t even bother Judgemaster Cid… that much. Seriously, you get to build Ivalice however you choose. The jobs are all unlocked by specific items given to each character that allow them to learn the skills for their job and work towards unlocking even stronger ones! If you’re worried about missing a job or a move, do not fret! Your starting, six-person clan can swell to twenty-four by the end of the game! You choose how many characters you have, and what race they are, what job(s) they learn, and what skills they master!Īs for the world-building, well, it, too, is up to you. Each race has its own unique and non-unique job classes, the most interesting of which being the Bishop (Bangaa), Morpher (Nu Mou), Assassin (Veria), and Gadgeteer (Moogle). While humans have the most jobs to choose from, four other races grace the game’s playable character list: the ever-popular, tiny Moogles, the masters of magic, the Nu Mou, the fast, powerful Bangaa, and the stealthy, all-female Veria. Throughout the game, he (or any other human character) can be made into a blade-wielding Fighter (my personal favorite), a valiant Paladin, elusive Ninja, bizarre Blue Mage, map-clearing Illusionist, or monster-slaying Hunter. Right at the beginning of his quest, however, he can be changed to an archer, black mage, white mage, or thief. Marche begins as a Soldier, the basic fighting class in the Tactics series. This play style was the innovation that earned Tactics a cult following on the Playstation and it continues to impress on the Game Boy Advance’s entry in the side-series.Ī few incredible parts of the experience of FFTA are the jobs system and world-building. As you fight the typical monsters and enemies, you utilize (an albeit much easier version of) the play style of the first Tactics, which plays similar to the Fire Emblem and Advance Wars series. The next morning, the kids are transported to the land of Ivalice, famous for being the setting for the original Playstation Tactics and Final Fantasy XII. Tactics Advance stars Marche, a young boy who reads a mysterious book with his brother, Doned, and friends, Ritz and Mewt. While it is by no means a perfect game or even close to being the best game in the series, it is certainly one of the strongest games ever created for a handheld system! While I am slowly starting to catch back up in Fantasy land, I have recently started re-enjoying an often overlooked “side-quest” in the series: the Game Boy Advance title Final Fantasy Tactics Advance. Final Fantasy Tactics Advance Review: An ADVANCE-d Tactical Adventure!Īs a somewhat “noobish” Final Fantasy player (and owner of exactly zero Sony systems for the newer games…), I have not had the experiences of some of our other writers with this incredible series of games.
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